AI Insights · Timothy · January 2025
Top 5 Slime Games in South America: Q4 2024 Performance
Explore the performance trends of the top 5 slime games on a unified platform in South America during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, slime games maintained their popularity in South America, with notable performances from the top five applications on a unified platform. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a dynamic quarterly performance. Weekly revenue started at $6.2K, experiencing fluctuations and concluding the year at $6.5K. Weekly downloads saw a dip mid-quarter but rebounded to 34.5K by the end of December. Active users peaked at 136K in the final week, reflecting a strong user base.
The PlaySlime: Slime Simulator Game demonstrated a consistent revenue stream, starting at $4.4K and ending at $4.5K. Downloads fluctuated, beginning at 5.8K and rising to 4.5K at the quarter's close. Active user numbers remained stable, with a slight increase to 28.1K by the end of the quarter.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment saw a gradual increase in revenue, starting at $5 and reaching $1K by the end of December. Downloads peaked at 3.9K in October before declining, with a minor resurgence to 234 in the last week.
World of Slime Simulator Games experienced a downward trend in both revenue and downloads. Revenue decreased from $475 to $285, while downloads saw a significant drop from 845 to 24. Active users followed a similar pattern, declining to 723 by the end of the year.
Lastly, Joy Slime: Stress Relief & ASMR maintained a steady revenue stream, starting at $397 and ending at $241. Downloads were minimal throughout the quarter, with a slight increase to 11 in the final week.
These insights, provided by Sensor Tower, reflect the diverse performance of slime games in South America. For more detailed analysis, visit Sensor Tower’s platform.